
For now i'm trying to raise his deflection and armor, but i'm thinking of trying Eric (I'd loose ghost hand though) or the necro, hoping to spread damage around on the skellies.Īs said in introduction, i'm still quite noobish so that's probably not the best build, just one I like. First, it takes a lot of button pressing in a very quick and complex sequence to make it works, so it's easy to fail if anything unexepected happens.

It is quite satisfying when it works, but to be honest the build has two weaknesses. The trick is that you can power chord song of life, switch to song of war and power chord again, so Costello's will be healing AND buffing damage at the same time for the combo's duration. If things go bad, you can use your bard's second power chord (duet skill) to empower song of life. Your buffed drain life from the witch will help, and the dark knight has a small healing ability. The good news is that everyone can heal: the priest will benefit from your damage combo to heal even more, and with aura of light it should be pretty decent and there is always healing nova in case of emergency. That's normally enough to kill or maim the two meanest baddies of the wave, and if you do the rest is normally not a problem.ĭuring the 10 / 20 seconds you need to launch the combo, your tank is going to take a beating. I'm not totally sure of my math, but you should be able to shoot two x1500% soul crushes, and even 4 if you use inspire, with the same number of Drain life alternartively. With the Bard's passive and the right trinkets you should crit on soul crush (x150%). Gameplay: The "standard" gameplay aims at triggering a devastating combo to buff the witch : Song of war (+35% power with the right skill), power chord (+25% damage), spamming soul crush (圆00% power with the right skill). His nova ability gives him a bit of healing and the capacity to aggro everything around him, which means everything since you should manage to keep all mobs packed around a tight team. The dark night is thus prefered to the normal knight because of his ghost hand ability that lets you pull an entire group to him. In addition the Priest wears heavy armor, so he can serve as an off tank if needed.ĭark Knight: The build needs everyone to be nicely packed together so that you can get the most out of the bard's songs and the priest's healing nova. He synergizes well with the Bard, because it lets you buff healing through buffing damage. His auto heal automatically goes to who needs it most and his two healing skills can keep most situations under control. Priest: The priest is your main healer, and requires very little micromanaging. Best of all, Inspire is like your joker: it resets everyone's skills so that you can launch a second round of healing. In difficult situations, you can switch to song of life and a power chord to heal everyone. That means more blasting and more healing, all at once.


As a bonus, she can take heat off anyone with her terror ability, which is very good crowd control.īard: The Bard is mainly there to buff the witch and priest through Song of War and his teamwide +crit and +skill power.

The 25% health cost is offset by spamming her life drain ability, whis should be constantly up as it resets with each crit. Buffed by Cordello's song of War, power chord and his passive team wide crit and power bonuses, the witch can blast anything with 3 or 4 shots. She spams her middle skill which is the most powerful of the game with just 5 seconds cooldown. Witch: The witch is at the core of the build. I play in max difficulty so the team is built for survivability. Plus, record your best sequences of actions and assign keys to them with the Combo Key macro feature, so it gets much easier for you to use it again in the future, saving time and effort.So i'm quite low level (lvl 16) but after a bit of tinkering around I found a set up that's quite efficient and fun to play: Dark Knight (Main Tank), Bard (Buffer/Alt Heal), Witch (DPS), Priest (Main Heal / Off Tank).
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